A similar example to Webkit
Havok, the folks behind games such as Halo 4, Assassin’s Creed III, The Elder Scrolls V: Skyrim, Guild Wars 2, Call of Duty: Black Opshave released a free 3D mobile game engine. Called Project Anarchy, the toolset enables developers (or #HKUiSAD students) to develop and publish games on iOS and Android. The toolset can be installed from here.
Havok™ announces today that it has publicly launched Project Anarchy, Havok’s complete end-to-end mobile 3D game production engine. Games developed using Project Anarchy technology can be deployed for free on iOS, Android and Tizen mobile platforms without commercial restrictions on company size or revenue.
See the original press release here.
So what’s the catch?
To help Havok make Project Anarchy free for iOS, Android and Tizen we only ask for a few things in return. First and foremost we’d encourage you…
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They were always different!!
To many people, “geek” and “nerd” are synonyms, but in fact they are a little different. Consider the phrase “sports geek” — an occasional substitute for “jock” and perhaps the arch-rival of a “nerd” in high-school folklore. If “geek” and “nerd” are synonyms, then “sports geek” might be an oxymoron. (Furthermore, “sports nerd” either doesn’t compute or means something else.)
In my mind, “geek” and “nerd” are related, but capture different dimensions of an intense dedication to a subject:
- geek – An enthusiast of a particular topic or field. Geeks are “collection” oriented, gathering facts and mementos related to their subject of interest. They are obsessed with the newest, coolest, trendiest things that their subject has to offer.
- nerd – A studious intellectual, although again of a particular topic or field. Nerds are “achievement” oriented, and focus their efforts on acquiring knowledge and skill over trivia and memorabilia.
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When it comes down to choosing the perfect CMS, one has to definitely take a read at this beautiful comparison between WordPress vs Joomla vs Drupal. I would definitely recommend reading this before you commit to a CMS.
Do note that this article is meant for newbies and not for advanced users. For example, the article compares the top three content management systems, and not other available CMSs such as Tumblr.
The approach for choosing the CMS should actually be simple –
- Find a basic list of requirements that you immediately want from your CMS
- Find a CMS which gives just that
- Start working with the CMS on your immediate publishing requirements
The rest can always be built in. In case if you are still getting confused on Choosing the right CMS, then lord save you.